![]() The Hat can be dropped by Doctor Bones, which can spawn in any world, but the Jacket and the Pants can only be crafted with Leather, which is crafted using Rotten Chunk, an item exclusive to the Corruption. The Archaeologist's set can be hard to obtain in a world with Crimson.Artificially creating a Corruption biome in a Crimson world will not cause her to sell these items. The Steampunker will only sell the Decay Chamber (Desktop, Console and Mobile versions) and Purple Solution in a world that naturally generated with Corruption.During Hardmode, any enemy in the Corruption or Underground Corruption has a 1/2500 (0.04%) chance to drop a Corruption Key (Desktop, Console and Mobile versions) / Corruption Key Mold (Old-gen console and 3DS versions).Although Crimson might replace Corruption at world generation, it does not prevent Corruption from being artificially created in a Crimson world (and vice versa), nor does it prevent the Corruption biome's spread. Artificially creating a new Corruption biome requires at least (Desktop, Console and Mobile versions) 300 / (Old-gen console and 3DS versions) 200 Corruption tiles.To do so, one must buy Crimson Seeds in Hardmode from the Dryad while in a Graveyard. (Desktop, Console and Mobile versions) It is possible to create an artificial Crimson biome in a Corrupt world without the use of another world.Corruption can be created or spread artificially using Corrupt Seeds, Unholy Water, and either the Clentaminator or the Terraformer (Desktop, Console and Mobile versions) with Purple Solution, obtainable from the Steampunker during a Blood Moon in Corruption worlds (she sells Red Solution in a Crimson world instead).(Desktop, Console and Mobile versions) During the generation process of a world with the Corruption, the left half of the progress bar frame will be purple, and the main progress bar will be lime green.The tree icon of a world with Corruption in world selection menu (right: Hardmode world) For an area to be considered a Corruption biome, at least (Desktop, Console and Mobile versions) 300 / (Old-gen console and 3DS versions) 200 tiles of Corrupt grass or Corruption blocks must be present. Chasms, Demon Altars, and Shadow Orbs will only appear upon world generation, and will not spawn in a Corruption area that has formed through spreading. The Corruption spreads, meaning it slowly converts adjacent tiles to their Corruption variants. Chasms consist of Ebonstone, which can be blown up by explosives, mined with a Nightmare/ Deathbringer Pickaxe or higher, or purified to Stone by using Purification Powder, the Clentaminator, and the Terraformer (Desktop, Console and Mobile versions). ![]() Demon Altars generally line the chasm's passages, appearing inside and around it. Chasms lead downwards in a straight line, some crossing a horizontal connector, ending with a Shadow Orb. ![]() The Corruption also contains multiple chasms, underground extensions of the biome. Purple thorny bushes grow on the grass and will damage the player when touched. The Corruption surface contains purple Corrupt grass, Corrupt Trees, and Vile Mushrooms. Corruption enemies tend to have slightly lower stats, such as health, defense, and damage. The tools, weapons, and armor obtained via Corruption materials are generally faster, but slightly less powerful than those obtained via Crimson materials. Both contain similar hazards and feature their own unique enemies, items, and blocks. Every world will contain one of the two, generated randomly (each with a 50% chance of occurring) (Desktop, Console and Mobile versions) or chosen by the player upon world creation. The Corruption is an evil biome with a dark purple wasteland, death, and decay theme, with an evil forest design to it, in contrast to the red gore theme of its counterpart, The Crimson.
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